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GENERAL
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GENERAL
HMD « Profile « History « Powers « IC Contact « Permissions « Headcanon « MELODIES OF LIFE Basic Info « IC Mailbox « Application « Activity « MISC Playlist « |
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✘ Sexuality?
I think Aya is pretty straight, but she'd be kind of "huh..." if a lady ever hit on her. Most of the time people flirting with her tends to go over her head anyway. She's too much a workaholic to really spend much time thinking about that stuff.
✘ Do they take after either of their (biological) parents in terms of looks? How so?
I tend to think that Aya takes more after her dad, because her mom was supposed to be Japanese but somehow having an American dad means you're blond-haired blue-eyed. :| Which is funny because the second game kind of gave Aya dark highlights like she dyes her hair, but I guess it's supposed to be naturally blond...
But yeah tl;dr she's probably got more of her dad in there than her mom. Although her face in PE2 is... vaguely Asian... ish.
→ Fond of spaghetti western flicks and history of the Wild West, as well as some black and white and silent films.
→ As a fan of Stephen King fan (I mean, she did name her car "Carrie"), she similarly has named her favorite gun "Christine".
→ A health nut, though occasionally indulges in some guilty pleasures.
→ Despite her healthy streak, she is not that good of a cook, but damned if she doesn't make a mean dish of sautéed vegetables.
→ She doesn't drink alcohol, but she is used to having to drive her drunk friends/coworkers home after a crazy night at the bar. Usually as the designated driver.
![]() AYA BREA / NMC HUNTER An NMC hunter is highly trained and skilled in combat against things that are not human. Not only are they knowledgeable in firearms, but the evolved hunter is also equipped with a set of special abilities provided to them by their enhanced mitochondria. This allows her to tap into her true potential at being able to manipulate not only the cells within her body, but the cells of other living organisms. The hunter is enhanced with points known as MP, or Mitochondrial Points (rather than magic). As the hunter accumulates more experience over time, her MP capacity also enhances as well. For the sake of nerfing and consistency, her MP will raise 5 points with every level gained, but she will begin with a meager 30MP to start out with. Strengths: Being able to manipulate the cells of a living thing is nothing to sneeze at. The NMC hunter has access to a variety of elemental abilities, between earth, fire, water, and electricity. She can manipulate heat to create balls of fire or combust targets within a certain radius, or generate radioactive energy to set anything within the perimeter ablaze. Water abilities include being able to heal oneself, as well as utilizing the mitochondria within her body to form independent antibodies in order to boost her immune system, preventing the host from status effects and illnesses. The ability to manipulate the electric currents provides some impressive feats as well, including being able to focus a charge through the hands in order to speed up necrosis within a target. The user may also be able to create a discharge to knock and temporarily stun their target. Drawing up energy from the earth's magnetic field may also allow the host to form a protective shield, reducing the damage they take from enemies. They can increase velocity within their weapons, such as the bullets within a gun. In other words: Freaking magnets, man. Weaknesses: Mitochondrial abilities sound advantageous in theory, but precarious in practice. Any ability that's proven to be too destructive can cause some pain to allies if they are unprotected and/or within in the vicinity (note: In the game this was not the case, but this is for the sake of realism because it would be rather hard to dodge some of the higher leveled attacks). This is why the evolved NMC hunter has been known to work better solo than as a team player. In other words, the hunter fighting to her fullest capacity does not function very well in groups. This alone puts her at a huge disadvantage in situations that require her to play well with others. Certain abilities may also require a short amount of time before the ability is cast. The more powerful the attack, the longer it takes to cast. This leaves the hunter very briefly vulnerable while drawing up their more powered abilities, but still vulnerable nevertheless. If the hunter is forced to move or is attacked while in the middle of drawing up her mitochondrial powers, her own attack is canceled out while simultaneously costing the amount of MP to cast that ability. Additionally, there is a limit to how many times an ability can be used. For instance, the hunter is equipped with 30MP starting out, while each ability depletes some of that energy and can not be used again until MP is either revitalized or recharged with rest after battle. Considering the amount of MP that some of the attacks cost, this is by no means a large number to start out with. |
Initial | Pyrokinesis, Combustion | Fire elemental attacks. Pyrokinesis unleashes three fiery blasts. Combustion sweeps a cone-like area around the host. |
One Month | Healing, Metabolism | Heals the host of most injuries. Metabolism cures any status ailment, but is not 100% reliable. |
Two Months | Energyshot | Bullet velocity of firearm is greatly increased for a short period of time. |
Three Months | Necrosis | Releases an electrical charge, attacks as well as causes poison status effect on the target. |
Four Months | Energyball | Three superconducting orbs create a small barrier within a ten-foot perimeter around the host. |
Six Months | Apobiosis | Activates mitochondria to make an electrical pulse in the area. |
Nine Months | Lifedrain | Drains the life of a living organism to promote rapid healing to the host. |
One Year | Inferno | Powerful fire elemental attack. Unleashes a deadly fiery blast through the area around the host. |
BASICS
Permissions BACKTAG: Yes.THREADJACKING: Yes. 4TH WALL: Probably not. FLIRTING: Yes. KISSING: Yes. HUGGING: Yes. RANDOM CONTACT: Yes. MIND CONTROL: Ask. INJURING: Ask. MIND CONTROL: Ask. INJURING: Ask. KILLING: Ask. OUT OF CHARACTER
| “I swear I heard a voice telling me: Awake... awake...” — Shani Rigsbee, Somnia Memorias. ![]() moogle Name: IvaGender: Female Info: A timid moogle who is more prone to hiding than she is to talk very much. She may or may not be afraid of Aya... or the world. limit break LiberationMitochondrial energy is released, turning Aya into a levitating teal-colored monster with winged arms. When activated, she doles out several relentless combined attacks until she reverts back to human form. NOTES - Defective right cornea was replaced when she was 5-years old, after losing both her mother and her twin sister in a car accident when her mother had suffered a fatal heart attack.- Raised by her single father who is a journalist (presumed to still be alive), to whom she says she was always grateful for. - Doesn't drink, probably due to a need to keep her body clean. - Likes Greek food. - Attended University of Virginia (1992-94) under the Reserve Officers' Training Corps (ROTC) program, majoring in criminalistics. - After graduating at 22, she worked for 3 years as a detective of the New York Police Department's 17th Precinct. - Hired in 1998 by the FBI. - While her powers are valuable in battle, Aya is an experienced combatant. She is highly trained and skilled in firearms. - In terms of melee, she makes use of the tonfa baton, as well as other attachments such as a bayonet so she does not always rely on long-distance weapons. Her knowledge with weaponry is pretty extensive on her vast field of training. - At her current canon point, her clone (Eve) is physically 16 years old and attending high school. She is only dating Kyle Madigan. - While technically mortal, Aya will always retain the appearance of a woman in her mid-twenties, due to her mitochondria preferring a youthful host. | ||||||||||||||||||||||||||||||||||||||||||||||||||
code by wearestardust @ supersuits |
While there may is a certain mousy innocence to her disposition, Aya is a fighter, and circumstances have always seemed to call her to the front line. She was, after all, the only one unaffected by the Second Eve’s powers during the New York Blockade Incident. Left to fight her own battles in situations when no one else could, Aya developed feelings of isolation and loneliness, ostracizing herself from social situations. While she has a history of working with others or, at least, she has worked with organized groups in the past, she is a Lone Wolf at heart. As such, she feels that she’s more effective doing things solo, anyway, and isn’t one to flaunt the fact that she’s different. She prefers her privacy, thank you very much.
Typical for a former cop, Aya has a very strong moral code. She comes off as meek and a bit of a pushover at times, like her insistence to pay for taking things from an abandoned store or bar in a deserted town full of monsters. She is also not the type to quickly shoot someone, provided that they are not an immediate threat (if they are, she will empty a clip into the poor bastard). Over time, however, she’s learned to wizen up a bit, be quicker to act, and even quicker to exercise that trigger finger when the time calls for it.
Her vast knowledge in firearms makes her somewhat stand out amongst her peers, despite the fact that it does comes with the job, as she’s typically amongst the best in her field. Aya is knowledgeable in guns and some melee combat; though given her history in the police force and ROTC (Reserve Officers’ Training Corps) experience, it’s more than likely that she has some skills in close-quarters combat as well. The fact that she’s able to carry around massive weapons like assault rifles (and even bigger artillery) like it’s nothing may also indicate that Aya is much stronger than she looks. Appearances are deceiving, though, as she’s pretty effective on the battlefield. Her time on the police force and natural intuition has taught her to trust her gut instinct, and she is fairly good about following it. For the most part.
She is sarcastic, cocky, and morbid, and she isn’t without a grim sense of humor. Really, you could say she fits perfectly into the “deadpan snarker” trope. It doesn’t help that Aya has a bad habit of not being able to take people seriously sometimes, particularly when they express any sort of romantic or physical interest in her; she tends to simply brush them off. It’s easier for her to pretend that people are just being insincere most of the time than to be earnest about it.
In any case, she prefers to keep most of her relationships on a strictly professional level (i.e. the police force). It’s not often that she gets herself involved in intimate affairs, possibly because her mitochondrial powers include a side-effect that involves her body being able to “communicate” with another organism. Which has a tendency to be... awkward. Surprisingly, however, she somehow finds a way to be pretty patient with most people, even if they are annoying. It’s just that when her patience finally runs thin that she has a danger of losing her temper, going against that professionalism and letting her thoughts and emotions get ahead of her.
To many, Aya can be seen as a true philanthropist under her weary and “so done with your shit” personality. She has also come to accept the reality that someone like her can’t even dream to ever have the normal life she’s always hoped for. On the flipside, she can be and nurturing, almost maternal as far as children are concerned. She’s always had a way with kids, regardless of the fact that she has never had any herself (as far as Eve goes, the girl’s only relation to Aya is the fact that she was cultured from Aya’s cells. However, Aya still took it upon herself to raise the girl as her sister/mother figure).
She approaches others with a welcoming nature most of the time. The problem with playing the role as a mother/older sister is the fact that Aya puts her work and other people first, but oftentimes doesn’t even think to look after herself. This does make her come off as particularly brash and careless at times as far as her personal safety goes.
Aya has a history of what one could consider survivor’s guilt. For example, her surviving the car accident that killed both her mother and her sister as one thing, and being the sole survivor of the opera massacre that led into the New York Blockade Incident, for another. With events such as the fighter pilots that acted as a shield so that Aya would live to fight against Mitochondrial Eve, it’s no wonder why she’s basically saying “Why me?” at the culmination of events. One could very well interpret Aya’s inclination for self-sacrifice as a product of her guilt. So yeah, she pretty much hates it when people put themselves on the line for her, no matter how inevitable it is, but she’s more disposed to doing the exact same thing. What a hypocrite.
Oftentimes Aya feels alienated, being significantly different from everyone else around her. It doesn’t help that she genuinely considers herself a monster; fearing of becoming the creature that the Second Eve said she would be, and the fear of hurting the people she loves follows her. For that reason, and the fact that her Parasite Energy had a way of making the people around her uncomfortable (at least, it did when she was home, where not everyone was a super special Mitochondrial Madam like she is), Aya doesn’t make a habit out of using her powers in front of other people. Considering that her powers have a way of manipulating the mitochondria of living things around her, this is probably a good thing, though. At times she struggles with the realization that she is not quite what you would consider human, but something else entirely. What that something is, she has yet to figure out... if there is even a name to give a being like her.
Finally, it is also safe to note that Aya is self-sacrificing. This could be considered her greatest strength, or her greatest weakness, as she has a penchant for putting the wants and needs of others before her own wants and needs. If someone is in danger, she can be compulsive without always thinking things through. This has earned her the reputation while working for MIST of acting recklessly and going against orders (which seemingly put a dent in her salary. Oh well. Like she cared).
I understand that I’m not in Kansas anymore.Crystallis
Sorry, I doubt there are that many here who’ll actually get that reference.
In any case, I’m curious if there’s some sort of pattern with those of us who are brought here, how many of us come from the same place, who knows who, etc... Basically, I’m being nosy because I’m interested in whether or not anyone here has ever heard of a place called New York.
Any information would be appreciated. I’d like to know as much as I can if I’m going to be here for a while.
January 2016
→ [intro log] It Keeps Happening {Jack Harkness, Rialynn Kollmann, MarKus Haley, Sephiroth, Umiko, Yuna, Logen Ninefingers, Sparks Nevada, Cloud Strife, Jack}
→ [mognet] Sephiroth
→ [mognet] Sparks Nevada
→ [log] Reno
[PLOT] The Enemy Within
→ [log] Event Log
Antagonist Mingle: Cloud Strife
Graham Specter
Scene #5 {Ales Mansay, Graham Specter, Pyrrha Nikos, Ruby Rose, Elsa von Spielburg, Bloom, Mary Reed/James Kidd, Vaan, Saori Nakagawa}
Conclusion
→ [mognet] 001
→ [mognet] Jack Harkness
→ [log] Graham Specter
→ [log] Dual Full Moon At The Observatory
February 2016
→ [mognet] Duster
→ [log] Love Springs Eternal {Logen Ninefingers, Sparks Nevada}
→ [mognet] Jaeha
March 2016
→ [log] Rukia Kuchiki and Captain Jack Harkness
→ [intro log] Melodies of Eternity
Edward Grayson
Lust
→ [log] Hidden Truth
April 2016
→ [open log] i'm a dying breed who still believes {Sephiroth, Saori Nakagawa, Vincent Valentine, Sparks Nevada, Rialynn Kollmann, Mary Reed/James Kidd}
→ [log] Graham Specter
[PLOT] The Answer
→ [log] Duster, Minato, Lust
If you need to contact me, be it for HMD purposes or plotting shenanigans, just hit me up here. Plurk: AIM: ReverieWulfram Skype: SteppedOutOfTown ANONYMOUS is enabled SCREENING is enabled IP-LOGGING is disabled (knock yourselves out) |